Higher Education

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Occasional Contributor II

Higher Ed Wireless Gaming

Hello everyone,


We are dealing with a unique situation in our res halls. They are wireless only, and we have PC and console (Xbox, PS3s and 4s) gamers that have various problems on wireless, specifically with latency, jitter, packet loss, etc.


What I'm looking for is some input, ideas, thought processes from other higher eds that deal with gamers in the res halls.


Any settings, SSIDs, traffic separation, policies, etc that people have tried to alleviate the basic gaming issues students experience on wireless.



New Contributor

Re: Higher Ed Wireless Gaming

We have the same problem and as yet to find a resolution. The first thing you have to find out is if what they are actually complaining abut is NAT type. At home using a “home” router/fw they generally turn UPnP on which allows in-bound traffic that has not been initiated internally. This is required for co-op play. Commercial class fw’s do not support UPnP.


The other issue is latency, a lot of on-line games come with a meter and if it starts to get around 20ms to 30ms the game will warn them of poor Internet connection. We are combating this with smaller cell size and more APs, but you can stuff so many APs in a building before interference becomes problematic.


I have played around with virtual wire (fw interface type) with 1 to 1 NAT on a test game network and had good results. But pushing this out to campus would be a security and management nightmare.


Luckily for us we have wired dorms and if a student is a serious gamer we recommend they move to a wired dorm. We have an eSports team and their practice arena is wired for a reason.

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