Cost is always an issue, more AP's per square feet, changing building cabling, right equipment and antenna's, RF design architect, etc. Gaming on 2.4GHz will always run into issues because the spectrum is easily and fast crowded and there are to many non-wifi interference sources, on 5GHz it should be possible because there is less interference and much more frequenty spectrum to use, but even then it could be hard to design. Rule of thumb for gaming, keep the game consoles close as possible to the AP's what means your need a lot of small cell sized AP's.
Another favorite slogan (a less funny one):
"if you pay peanuts you will attract monkeys"
But the slogan is a hard fact, there are to less WiFi folks with in depth knowledge about WiFi. And the right people like ACMX/CWNA/CWNE certified people are less and not cheap, but required for a good design.
Were you say every room have it's own 2.4GHz AP, what is de EIRP tx-power? The goal is that a every room has it's own channel 1,6,11 and the next room with the same channel will see the other one with -85dBm to avoid co-channel interference.
See attached the "What you want, what you don't want, don't care slide"...
Hope this give you some idea!
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Marcel Koedijk | MVP Expert 2020 | ACMP | ACCP | Ekahau ECSE
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Original Message:
Sent: Dec 04, 2020 02:23 PM
From: Nils Lau
Subject: Higher Ed Wireless Gaming
I like your favorite slogan from the WiFi Experts: "If you can cable it, cable it!"
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Nils Lau
Nova Southeastern University
Original Message:
Sent: Dec 03, 2020 06:29 PM
From: marcel koedijk
Subject: Higher Ed Wireless Gaming
Gaming and wireless is always a bad combination in my opinion because games needs very low latency and IEEE802.11 is a shared half-duplex medium. Also a lot of game consoles have known issues with WLAN in the driver chipset they use, the PS4 for example.
Favorite slogan from the WiFi Experts: "If you can cable it, cable it!"
But if your depended on Wi-Fi and need to optimize it you have to play with the RF maths. Locations like a Dorm have many clients. Keep the cell-size low as possible, for example place an AP in every room, not in the hallways, below the ceiling, with very low tx-power. Avoid co-channel interference, keep SNR high and use 5GHz only if you can (gaming on 2.4GHz would be a mess because the spectrum is full and have a lot of non-wifi interference sources).
In the end, you need an RF expert todo a very good design and accept there would be high costs. Also respect that IEEE802.3 Ethernet is not the same as IEEE802.11Wi-Fi.
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Marcel Koedijk | MVP Expert 2020 | ACMP | ACCP | Ekahau ECSE
Original Message:
Sent: Jan 24, 2020 07:33 AM
From: Brian Simpson
Subject: Higher Ed Wireless Gaming
Hello everyone,
We are dealing with a unique situation in our res halls. They are wireless only, and we have PC and console (Xbox, PS3s and 4s) gamers that have various problems on wireless, specifically with latency, jitter, packet loss, etc.
What I'm looking for is some input, ideas, thought processes from other higher eds that deal with gamers in the res halls.
Any settings, SSIDs, traffic separation, policies, etc that people have tried to alleviate the basic gaming issues students experience on wireless.
Thanks!